INTERIOR/NIGHT is an independent game studio headed by Caroline Marchal, former lead game designer for Heavy Rain and Beyond: Two Souls. Our lean and diverse studio team is comprised of a mix of award-winning industry veterans and emerging talent, whose focus is on making original interactive stories that sit at the crossroads of prestige television and video games. By building experiences that explore universal themes such as love, loss, family, identity, sacrifice, and resilience, our games are designed to appeal to a broad audience that wants to engage emotionally and learn more about themselves in the process.