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Super Mario 64: Shindou Pak Taiou Version

Super Mario 64: Shindou Pak Taiou Version

Released 7/18/1997
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  • Super Mario 64: Shindou Pak Taiou Version screenshot
  • Super Mario 64: Shindou Pak Taiou Version screenshot
  • Super Mario 64: Shindou Pak Taiou Version screenshot
  • Super Mario 64: Shindou Pak Taiou Version screenshot
  • Super Mario 64: Shindou Pak Taiou Version screenshot
  • Super Mario 64: Shindou Pak Taiou Version screenshot
  • Super Mario 64: Shindou Pak Taiou Version screenshot
  • Super Mario 64: Shindou Pak Taiou Version screenshot
  • Super Mario 64: Shindou Pak Taiou Version screenshot
  • Super Mario 64: Shindou Pak Taiou Version screenshot

Summary

This version of Super Mario 64, originally released only in Japan, is an enhancement over the International release of the game, as it retains all of the glitch fixes as well as graphical and sound changes. The main differences of this version are the Rumble Pak support, some small glitch fixes, the most notorious being the removal of the backwards long jump, a very important technique for the speedrunning scene, and a new title screen easter egg. This version would later be released on the iQue Player in China (without Rumble support), on the Japanese Wii and Wii U Virtual Console. It was finally localized and released internationally as part of Super Mario 3D All-Stars (under the name of "Super Mario 64"), with small visual enhancements.

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