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Conflict: Denied Ops

Conflict: Denied Ops

Released 2/8/2008
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  • Conflict: Denied Ops screenshot
  • Conflict: Denied Ops screenshot
  • Conflict: Denied Ops screenshot
  • Conflict: Denied Ops screenshot
  • Conflict: Denied Ops screenshot

Summary

Summary pulled directly from Steam - Some text may only be applicable to Steam platform

*This is a single player only title*

Venezuela is left in a state of civil war after the government was brutally overthrown by a military coup. With factions fighting to reinstate democracy, the U.S. government has offered their assistance, though the new government regime has threatened to deploy nuclear weapons if the U.S. meddles in Venezuelan affairs. The threat needs to be neutralized, and the U.S can't risk nuclear war.

The CIA Special Activities Division operates in isolation and secrecy. If captured, any link with the U.S. Government will be denied.

Conflict: Denied Ops is a highly accessible FPS featuring massive, extremely explosive firefights across destructible environments. Work as a team to utilize the specific skills of each operative and experience the ultimate in destructive satisfaction with tons of exploding objects and an endless barrage of terrorists who are begging to be blown to hell.

Key Features:

  • Two-Man Tactics – Switch between team members at any time for maximum control.
  • Explode Your Enemies – Levels are built around massive fire fights with a continuous stream of enemies, and tons of exploding objects littered around the level to help your cause.
  • Destroy Everything – Obliterate your enemies with explosions, demolish buildings, blow through walls and destroy almost anything in the environment.
  • Accessible Action – Give commands to your team mate simply by pressing or holding a single button. Concentrate on the action, not complicated menus or control schemes.
  • Puncture-Tech™ – Utilize strategic destruction made possible with new Puncture-Tech™ technology developed by Pivotal Studios. Blast open new pathways, shoot unaware enemies through walls, or create holes in your cover to generate firing paths.

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