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Disney's Donald Duck: Goin' Quackers

Disney's Donald Duck: Goin' Quackers

Released 11/14/2000
  • Disney's Donald Duck: Goin' Quackers screenshot
  • Disney's Donald Duck: Goin' Quackers screenshot
  • Disney's Donald Duck: Goin' Quackers screenshot
  • Disney's Donald Duck: Goin' Quackers screenshot
  • Disney's Donald Duck: Goin' Quackers screenshot
  • Disney's Donald Duck: Goin' Quackers screenshot
  • Disney's Donald Duck: Goin' Quackers screenshot
  • Disney's Donald Duck: Goin' Quackers screenshot
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Summary


Donald Duck: Goin' Quackers for PlayStation is based heavily on the version on Dreamcast/Nintendo 64, but features new graphics, redesigned levels and slightly different gameplay mechanics. To save Daisy Duck from the evil sorcerer Merlock, Donald Duck must utilize Gyro Gearloose's teleporter. Due to a lack of power, the device can't teleport Donald to Merlock's temple (where Daisy is held) right away. Instead, Donald must successively install reflector dishes at high points at Duckie Mountain, Duckburg and the flying mansion of Magica De Spell before he can reach the temple.

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