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Fingerbones

Fingerbones

Released 3/20/2014
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  • Fingerbones screenshot
  • Fingerbones screenshot
  • Fingerbones screenshot
  • Fingerbones screenshot
  • Fingerbones screenshot

Summary

Summary pulled directly from Steam - Some text may only be applicable to Steam platform

You begin in a mysterious abandoned building, pitch dark save for the golden light filtering in from the windows. As you explore, scattered notes begin to tell a disturbing tale.

SOME FACTS ABOUT FINGERBONES

  • A short, narrative-focused horror experience, in the vein of games like Serena.
  • Deals with disturbing subject matter.
  • Features a unique artstyle that combines elements of pixel horror with realistic lighting effects, which is intended to enhance the surreal atmosphere.
  • Art, music, environments, textures, and programming were done from scratch. Sound effects were manufactured from creative commons samples.
  • Music is a dynamic part of the game world, evolving based on the player's movements around the environment.
  • Attempts to bring some logic and purpose to the traditional "collect scattered notes" narrative mechanic of many indie horror games.
  • An experiment in creating an intense, horrifying experience through narrative, atmosphere, and pacing alone.
  • Intended to be completed in a single sitting (usually around half an hour for most players), and does not feature a save system.
  • Be aware that the game quits automatically upon completion.

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