Summary pulled directly from Steam
- Some text may only be applicable to Steam platform
In MAGICOLORS you will:
- Play the well-known game of 3-piece alignment of the same color, but with a totally different mechanic;
- Have fun in a LEGO-style VOXEL scenario;
- Solve challenging puzzles in a unique way, interacting with the scenario using the powers acquired during the game-play.
THE FANTASTIC WORLD OF MAGICOLORS
It is a board game, where the player is a Wizard, who with his staff, has the power to collect the energy of the magic crystals scattered throughout the scene.
The objective is to have the spell collect pass through 3 crystals of the same color in sequence. Other spells will be unlocked when the player collects the amount of energy from the crystals needed to obtain each spell.
The player must use new spells in creative way to solve challenging new puzzles as he advances in his journey.
EMBARK ON THIS JOURNEY!
You are a Wizard, who to perfect himself in the art of Magic, begins a challenging journey. Using the power of your staff and the ability to solve puzzles, you will acquire the energy of rare crystals and unlocking powerful spells.
A PUZZLE GAME LIKE NO OTHER…
This game uses the well-known theme of 3-piece alignment of the same color, but with a totally different mechanics. Using a 3D scenario (Voxel Art), it challenges the player to solve the puzzles in a unique way. By positioning the character in the right place and firing the acquired powers at the correct angle, the game allows the interaction with the scenario and the collection of the Energy of the Colored Crystals and thus advance to the next levels.
COMPATIBLE WITH THE NEW TILT FIVE ™ AUGMENTED REALITY SYSTEM!
For the Tilt Five ™ system, modifications designed to improve immersion in the game have been added, including:
- Adjusted the location of spell symbols, bringing them closer to the player, giving him a greater sense of capturing the energies of the crystals;
- Positioning the scenario below the board, giving the feeling of playing inside a real board, with its different environments in 3 dimensions;
- Use of the Wand to define the location of the scenario where the Mage will move and also give the direction and angle where the spell will be shoot.