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Maou ga Ochiru Hi

Maou ga Ochiru Hi

Released 5/30/2005
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  • Maou ga Ochiru Hi screenshot
  • Maou ga Ochiru Hi screenshot
  • Maou ga Ochiru Hi screenshot
  • Maou ga Ochiru Hi screenshot
  • Maou ga Ochiru Hi screenshot
  • Maou ga Ochiru Hi screenshot
  • Maou ga Ochiru Hi screenshot
  • Maou ga Ochiru Hi screenshot
  • Maou ga Ochiru Hi screenshot

Summary

The final boss "Demon King" comes to defeat the main character on the promised day! With only one year left, you must develop your hero through training and adventure, assemble the strongest party from 15 friends with strong personalities, and intercept the approaching Demon Lord! If you go as far as you can, you can get to the ending in 5 minutes from the start, it's a super easy RPG! Whew! To be blunt, that's a very extreme example. Although it is a popular genre most loved by Japan, it has evolved (?) to extend the play time. I can't do it anymore! This work, "The Day the Demon King Falls," is the antithesis of an RPG that has come to the level of RPG, or rather, it is a counter-evolutionary form that has come to the answer. The time to play one time until the ending is about 1~2 hours, even for those who are frequent adventurers. A person who doesn't venture at all and is a recluse... Well, the shortest is about 5 minutes (laughs). There is also the peculiarity of this game that the final boss goes out of his way to defeat the main character, so the time to play one time is extremely short, but instead you can easily play it as many times as you want. It is a game that can be played for a long time, saying that there is a new discovery every time you play. By all means, I would like you to clear this about 40 ~ 50 times (laughs). RPGs have evolved in a way that is quite biased (?) in response to general needs such as "volume" and "can be played for a long time". How about a game like this? Some of the characters are also irresistibly attractive! (laughs)

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