Summary pulled directly from Steam
- Some text may only be applicable to Steam platform
The Workshop feature is now available, just subscribe on Steam and you can experience it in the game!
You can also edit your own levels after completing the game, and upload them to the Workshop!
PiggyGambit is a game that combines chess and Sokoban, where players can push the chess pieces on the board! Ingenious level design breaks down the rules of chess into simple game mechanisms, rejuvenating this ancient game.
TeaParty
Discord: https://discord.gg/5gBu6VnqnWGame Story
Our protagonist is a piggy who spent many years away from the real world. He now yearns for his purpose in life but struggles to find the way.
So one day, with vagueness and anticipation of the known, he set forth towards the end of the world. Little did he know, he is about to be toiled in an aeon of strife within in the Chess Kingdom while as embarks on his mystical journey. As he cracks one intricate puzzle after another, he gradually grasps a higher understanding of this strange world around him.
Game Features
- Rich game content that includes 50 painstakingly crafted levels that merges chess, box puzzles and flow control elements into a single creation.
- Piggy's exotic adventure: Exotic world building and character creation complimented by a humorous and entertaining story dialogue.
- All about chess: After entering the Chess Kingdom, you will be confronted formations comprised by six types of chess pieces. Find clever ways to overcome these difficulties by applying the rules of chess and set the pieces to battle each other.
- Custom level building: Build your own levels and challenge your friends or yourself with wholly customizable parameters.
- A nostalgic memory: I created this game based on scribbles that I drew when I was a child, I wanted to dedicate this game to all the people that one drew their dreams on a piece of paper.
Development Story
I scribbled down concept of the game when I was in third grade.
All the puzzles of the game were drawn on paper and the player had to progress by overcoming the puzzle through observation.
My friends would tell me their thought process and their strategy, and I would be the one to determine if they succeeded or not.
After I started working, the pressure of real life forced me to relinquish my time and dream from what I wanted to do to what I had to do.
By chance, I came across these childhood scribbles one day and I began to ponder the possibility of making a game that can be enjoyed by many friends.
During that period of my life, I stumbled across a drama circled around chess. After learning the rules, I believed the two different games would fit harmoniously together, so the finished product included many elements from chess in its puzzles.
Just like a certain friend, with uncertainty in heart, Piggy set out undauntedly towards the end of the world.