screenshot
Swallow the Blue: Remastered

Swallow the Blue: Remastered

Released 1/15/2021
wishlist: 0
backlog: 0
playing: 0
played: 0
completed: 0%
abandoned: 0%
endless: 0%
mastered: 0%
Waiting for more reviews...
Loginto manage your backlog
  • Swallow the Blue: Remastered screenshot
  • Swallow the Blue: Remastered screenshot
  • Swallow the Blue: Remastered screenshot
  • Swallow the Blue: Remastered screenshot
  • Swallow the Blue: Remastered screenshot
  • Swallow the Blue: Remastered screenshot

Summary

Summary pulled directly from Steam - Some text may only be applicable to Steam platform

In Sapphire Hotel, no check-in is required.

Gameplay:
In this intense psychological horror 2D game, players are going to have to follow the set of rules given in order to survive, Players must also follow Sapphire Hotel's schedule, missing breakfast or the show will result in unhappy consequences. In between breakfast and the late-night show, players have the time to go explore the mysterious floors of Sapphire Hotel in order to escape to the sane world again.

Features:
- Never-seen before horror mechanics
- Thrilling hotel atmosphere
- Entertaining but terrifying gameplay
- Unique graphics and visuals
- Captivating interesting characters
- Narrative-driven story
- Immersive lore
- Can be played with only a keyboard
- Available for Windows, Mac, Linux
- Bob
- A turtle in the lobby




Future plans:
- Multiple Languages
- Controller support
- Console ports

Story:
Being a stranger in the area not knowing the history of Sapphire Hotel, you decide to stay the night there. Greeted with friendliness and ease, the horridness of the place is unseen for the first night. Quickly after meeting the individuals and participating in the disturbing hotel activities, you realize you made the mistake of your life.

About me:
I am Faris, one of the Euphoric Brothers. Addicted to creepypastas and making video games, I decided to merge both hobbies into one project, thus, Swallow The Blue was born. I have developed this game completely by myself except for some audio. Oh, and I am also a first-year university student. after releasing a small demo of my previous discontinued game, through the feedback I received, I realized that the graphics and atmosphere are what I should focus on, instead of trying to create an action fast-paced game.

Developers

Publishers

More details on IGDB

Latest Reviews


Nothing here... yet.

Created by Superlinear Data provided by IGDB and Steam

© Mythic Sword 2022-2024. All Rights Reserved.