Summary pulled directly from Steam
- Some text may only be applicable to Steam platform
A small village known as Windy Meadow may not be rich or famous, yet it offers something even more valuable: harmony. Gorgeous views, serenity of the forest, gentle rivers and fertile land... Even beasts and dragons seem to usually keep their distance.
Nevertheless, not everyone can find peace here. The time has come for three young people to decide what are they going to do with their future. And it’s happening much sooner than they would wish for.
Will Vena, the best huntress in the village, stay with her family? Is it better to take the lucrative job offered by distant merchant guild?
Fabel wants to become a famous bard, but his rough past complicates so many things. Should he follow his dream, or is it finally time to wake up?
And is Iudicia, the local outsider and talented herbalist, going to marry a man she doesn’t love? Is spending her future alone and lonely the only alternative?
- Three intertwined stories. For 2,5 hours you get to play as three protagonists with their own problems to solve. Each route offers different moods, topics and perspectives and all of them share the dramatic, final chapter.
- A multitude of side characters. Their varying personalities and complex relationships make this community feel alive and relatable.
- An immersive, detailed village. You get to visit multiple buildings and outdoors and see how they change over the course of the game. The carefully thought-out fantasy setting reflects through both the dialogues and visuals.
- Choices matter. Choice-shaped endings significantly shift the game's atmosphere, while even smaller decisions influence dialogues, events and how your protagonists are perceived by other characters.
- Heart-warming scenes. A unique mix of coziness and melancholy supported by colorful pixel art and emotional music.
- Animated visuals. Unlike most Visual Novels, Tales From Windy Meadow replaces the majority of narration with animated character sprites. More than 99% of the in-game text represents dialogues.