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http://store.steampowered.com/app/214950/Total_War_ROME_II__Emperor_Edition/?snr=1_5_1100__1100
The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin.
These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle.
While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles.
Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits:
Desert Warriors: +10% morale for all units during battles in the desert
Deep-rooted Traditions: Penalty to research rateMeroe (The Kingdom of Kush)
A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt.
In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens.
The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead.
A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world.
Key Features:
- Affinity for Egyptian/Hellenistic culture
- Higher probability of female characters in politics
- Trading kingdom (ivory, exotic hides, iron, gold)
Faction Traits:
- Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves.
- The Land of the Bow: cheaper, better archer units.
Kush Unit Roster:Melee Infantry:
T1: Slave Infantry
T2: Swordsmen
T2: Kushite Slave Infantry
T3: Shotel Warriors
T4: Armoured Shotel Warriors
T4: Disciples of ApedemakSpear Infantry:
T1: Nubian Spearmen
T2: Kushite Slave Spearmen
T3: Leopard WarriorsPike Infantry:
T2: Kushite PikesMissile Infantry:
T1: Tribesmen
T1: Slave Slingers
T2: Nubian Bowmen
T2: Archers
T3: Kushite Archers
T4: Royal Kushite ArchersMelee Cavalry:
T2: Aethiopian Cavalry
T2: Desert Cavalry
T3: Armoured Desert Cavalry
T4: Kushite Royal GuardSpecial:
T2: Desert Chariots
T3: African Elephants
T4: African War Elephants
T4: Scythed ChariotsNabatae
The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper.
The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers.
Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion.
Key Features:
- Hellenic influence: may recruit Hellenic-themed units for battle
- Silk road traders: Bonus to trade and diplomacy
- Skilled masons: bonuses to construction and fortification
- Friends of Rome: diplomatic bonus with Roman factions/allies
- Roman tactics: some native units may use Roman army formations/abilities
Faction Traits:
- Stonecutters: Faster, cheaper construction of main settlement-chain buildings
- Incense Traders: Bonus income from incense trade
Nabatae Unit Roster:Melee Infantry:
T1: Desert Levy
T2: Nabataean Swordsmen
T2: Nabataean Axe Warriors
T3: Noble SwordsmenSpear Infantry:
T1: Levy Spearmen
T2: Caravan Guard
T2: Desert Hoplites
T3: Armoured Desert Hoplites
T3: Heavy Desert Spearmen
T4: Rekem Palace GuardPike Infantry:
T2: Desert Pikemen
T3: Nabataean Thorax PikeMissile Infantry:
T1: Slingers
T1: Levy Skirmishers
T2: Tribespeople
T3 Nabataean Light Peltasts
T3: Nabataean Heavy ArchersShock Cavalry:
T3: Desert Heavy Lancers
T4: Hellenic Desert CataphractsMelee Cavalry:
T1: Desert Cavalry
T2: Camel Spearmen
T2: Arabian Cavalry
T3: Armoured Desert Cavalry
T3: Nabataean Noble Cavalry
T3: Armoured Camel SpearmenMissile Cavalry:
T2: Camel ArchersSpecial:
T2: Desert Chariots
T4: Scythed ChariotsSaba
The Sabaean kingdom lies in the harsh lands of the southern Arabian Peninsula. Even in such inhospitable conditions, however, these ingenious people thrived. They built dams, invented new irrigation techniques and became masters of water-efficiency. The Sabaeans were also excellent sailors, and had strong trade relations with peoples across the Red Sea.
Not warlike by nature, the Sabaeans charged mercenaries with the protection of their trade routes and caravans. That said, they were a resilient people of tough character, who made formidable foes for anyone who dared threaten their great capital city of Marib. Even the Romans could not best them during their expedition in the early 1st century.
Key features:
- Camels as predominant cavalry, with superior armored camels
- Excellent use of javelins and chariots
- Agricultural and fertility bonuses from the famous Marib Dam
- Incense production provides diplomatic and trade bonuses
- Great Dam of Ma’rib: A unique building type which provides faction wide bonuses to agriculture and fertility and can be upgraded with technologies, but requires upkeep to maintain.
Faction Traits:
- Incense Traders: Bonus income from tariffs
- Hired Armies: Access to cheaper, stronger mercenary units
Saba Unit Roster:Melee Infantry:
T1: Desert Levy
T2: Mercenary Maas Gat Marauders
T2: Sabaean Swordsmen
T3: Noble SwordsmenSpear Infantry:
T1: Desert Spearmen
T2: Sabaean Spearmen
T2: Caravan Guard
T4: Marib Royal GuardMissile Infantry:
T1: Slingers
T1: Levy Skirmishers
T2: Tribespeople
T2: Sabaean ArchersShock Cavalry:
T2: Camel Lancers
T3: Sabaean Camel Cataphracts
T3: Desert Heavy Lancers
T4: Marib Camel CataphractsMelee Cavalry:
T2: Desert Cavalry
T2: Camel Spearmen
T2: Arabian Cavalry
T3: Mercenary Himyar Cavalry
T3: Armoured Camel Spearmen
T4: Royal Marib CavalryMissile Cavalry:
T2: Camel Archers
T3: Royal Camel ArchersSpecial:
T2: Desert ChariotsNumidia
Prior to Numidia’s founding after the 2nd Punic war, its people were divided into two Berber tribes: the Massyli and the Masaesyli. Both were skilled warriors and there were many rivalries between them.
The Massyli had strong relations with Carthage, a key reason for the Massaesyli aligning with Rome when the opportunity came. Through many twists and turns, both tribes ultimately unified into theK kingdom of Numidia, under the Massylian king Massinissa. He ruled for an astonishing 54 years, transforming his kingdom into a prospering North African power.
Key Features:
- Affinity to Cartage and Latin culture
- Extensive Roman influence in battle
- Cavalry-focused faction
Faction traits
- Desert Ambushers: +50% chance of successfully launching an ambush
Numidia Unit Roster:Melee Infantry:
T1: Slave Infantry
T2: Numidian Light Infantry
T2: Gaetuli Tribesmen
T3: Desert Legionaries
T3: Desert CohortSpear Infantry:
T1: Numidian Spearmen
T2: Desert Vigiles
T3: Armoured Numidian Spears
T4: Numidian Noble InfantryMissile Infantry:
T1: Tribesmen
T1: Tribal Slingers
T2: Numidian Javelinmen
T3: Heavy Numidian SkirmishersShock Cavalry:
T2: Numidian Riders
T3: Armoured Numidian RidersMelee Cavalry:
T2: Desert Cavalry
T3: Armoured Desert Cavalry
T3: Desert Legionary CavalryMissile Cavalry:
T1: Gaetuli Horse Skirmishers
T2: Numidian Cavalry
T3: Armoured Numidian Cavalry
T4: Numidian Noble CavalrySpecial:
T2: Desert Chariots
T3: Armoured Desert Chariots
T4: African Elephants